
Also increases rate of fighting improvement.
Fighting gym: Train a character’s fighting stat and gives characters 20 more health. Garden: Provides one piece of food after every in-game day. Infirmary: Treats blood plague and gives option to craft cures, bandages, and herbal remedies (if the community has water access and a person with specialist skill.). Outdoor beds: Gives two beds, reduces morale. Auto Shop: Unlocks ability to craft vehicle upgrades and improves vehicle durability.
Any community member with a construction skills unlock the ability to convert parts to materials.
Having a person with a metalworking skills unlocks better weapons and the ability to convert materials to parts.
Forge: Gives you the ability to craft melee weapons, materials, and parts.
Staging Area: Speeds up build times and reduces facility maintenance costs to zero. This ability should be used as a last resort, as it will decrease morale. Kitchen: Can craft stamina items and use the ration food ability. Upgrades can also provide better explosives. Also lets players salvage weapons for parts. Workshop: Crafts explosives and fixes weapons. You will also need certain parts, resources, or pre-existing structures to craft what you need as well. But, similarly to The Law, they will not be seen using it.Depending on your play-style, one facility may be more beneficial in your quest to survive than others.Ĭertain facilities and upgrades can only be crafted once you have a member who has knowledge in certain things, however. At The Grange, the player will receive a mission to help the NPCs build a Watch Tower to help improve the defensibility of their home. Shooting Platforms can be seen outside the County Court House, but the NPCs in the enclave located there, The Law, does not use them as such, and instead behaves like any other generic enclave. Additionally, Watchtowers at some Home Sites (like Snyder Trucking Warehouse and McReady Farmhouse) suffer from a bug, which prevents survivors from manning it. Some watchtowers are built into Home Sites (such as the treehouse at the Savini Residence), where others must be built using materials and influence. Commerce: Train Outsiders (20 Influence): Can also train different groups of surviours for +2 cases of ammo (usable once per 1.5 hours real time).
Firearms Training (3 Ammo, 25 Influence, 1 minute): Gain Increased XP from shooting (Effect lasts 1 hour). Snipe Zombies (1 Ammo, 5 Influence, 1minute) We can extend the safe area around our home with a little sharp shooting (Effect lasts 1 hour). Shooting Practice: Raises shooting skill for the whole community. «We could make something a little less rickety. Sniping Zombies: We've been actively sniping zombies, giving us a larger safe area around our base. Lookout: Having someone up here should help keep the zeds at bay.